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Design with code prototype 5 - Klicky Krates

Forget Fruit Ninja, this is Klicky Krates!
It has the same addictive gameplay loop but Klickier..?
Use your mouse to Klick on the different Krates/Objetcs.
Lose lives by missing the Krates/Objects (Bombs don't count)
Every Krate/object has a different score
Beware of the bombs!!

This game was made using code for the Junior Programmer Pathway course.
It has three difficulty options which increases the rate of the objects on the screen.
The score and lives are updated during the game. Once there are no lives left, the game ends.

This clip shows the game running in easy mode. You can see some of the gameplay elements in play such as the objects being clicked with a different effect for each object all whilst the score and lives are being updated.

The main menu has three difficulty settings and a volume slider. The final build has a larger font for increased visibility.

The main menu has three difficulty settings and a volume slider. The final build has a larger font for increased visibility.

The restart screen.
The final build has a larger font for increased visibility.

The restart screen.
The final build has a larger font for increased visibility.

Bombs give you minus points and you don't lose a life if they fall.

Bombs give you minus points and you don't lose a life if they fall.