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Final project: Creative Core - Enter The Portal

My final project for the Creative Core Unity course. It features and showcases many of the things I learned during the course.
Although this project took me a long time to create, there are still things I wish I could've done better and things that I could've implemented to enrich the user experience.
However, I'm glad it's done!

The project is called 'Enter The Portal' and it's a 3D platformer. There are two levels with one bonus level where I changed the camera angle to give the user a different perspective.
Simply guide the character through the portal to progress to the next level.
I wanted to make fun-looking levels for the user to explore and feel at ease with.

If you do decide to give the game a try, WebGL has a bug at the start of the game that prevents you from looking around. Simply start the game then exit fullscreen and then fullscreen again and click the mouse to remove the cursor!

https://play.unity.com/en/games/72b00f6f-2877-4388-b46f-4d2dfa35eead/final-project-creative-core-enter-the-portal

I did make a third level but the scope and vision of it changed as it became too big!

The assets were from the asset store and the music was from opengameart.org

Seamless Bouncy Menu Loop

https://opengameart.org/content/seamless-bouncy-menu-loop

Otherworldly Oceanside - Day 7

Zane Little Music

Wild Land (Soundtrack)

Fato Shadow

Up in the Sky

Memoraphile @ You're Perfect Studio

RPG Town/Travel or Credits Song

Patrick Maney
Some of the sounds in this project were created by David Mckee (ViRiX) soundcloud.com/virix

Level 1 is a beach-inspired level

Start and Control Menu

Level 2 is a sky-themed level

Level 3 or the bonus level is a echo-chrome-inspired level

A look from behind level 1. All the lands and mountains were created by me using Terrain Builder in Unity.

A look from behind level 1. All the lands and mountains were created by me using Terrain Builder in Unity.

I added more trees originally but it caused the game to chug lol !

I added more trees originally but it caused the game to chug lol !

The whole level is much bigger than the actual playable course.

The whole level is much bigger than the actual playable course.

A bird's eye view, literally!

A bird's eye view, literally!

Probably my favourite level I created for this game. I love levels that are set in the sky. I wanted to create a dreamy, relaxing environment whilst also challenging.

Probably my favourite level I created for this game. I love levels that are set in the sky. I wanted to create a dreamy, relaxing environment whilst also challenging.

Level 3 or the bonus level is inspired by the echo-series games. I wanted to throw the player off by changing the perspective of the camera.

Level 3 or the bonus level is inspired by the echo-series games. I wanted to throw the player off by changing the perspective of the camera.

The whole layout of the level from top down.

The whole layout of the level from top down.

This level was intended to be level 4 but I scrapped the idea and left it out of the game. 

This picture shows the main entrance and stairs.

This level was intended to be level 4 but I scrapped the idea and left it out of the game.

This picture shows the main entrance and stairs.

Another view of the stairs and lights that head towards the main entrance.

Another view of the stairs and lights that head towards the main entrance.

A close up to the entrance

A close up to the entrance

Inside the entrance tunnel with lights

Inside the entrance tunnel with lights

The small maze which leads to the three portals. Only one completes the level.

The small maze which leads to the three portals. Only one completes the level.

A closer look at the small maze I made intended to confuse the player. Add to the confusion, I included three portals.

A closer look at the small maze I made intended to confuse the player. Add to the confusion, I included three portals.