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Blade Runner 2049 / Mad Max inspired lighting project - Unity

Made for the cinematic lighting project in the Unity creative core pathway.
The camera angle I chose was intended to focus on the different types of lighting I used for the scene.
I created the mountains and land using Terrain and the guard gate using ProBuilder. I also included fog and wind to illustrate the mood in the scene.

What kind of mood do you sense from this scene?

Music - Telemechanical
Character - Maksim Bugrimov
Led lights - Tomerinio
CyberPunk car - Art Equilibrium
Street lamps - SpaceZeta

This picture shows the fog effect in the distance. The blue LED lighting is shown on the rocks and the car. 
The window of the car also shows reflections.

This picture shows the fog effect in the distance. The blue LED lighting is shown on the rocks and the car.
The window of the car also shows reflections.

This is the same scene as the rest however, I took a screenshot with minimal fog.

This is the same scene as the rest however, I took a screenshot with minimal fog.

This scene shows a dark tone to illustrate the difference in lighting.

This scene shows a dark tone to illustrate the difference in lighting.

A really short 10-second video that shows the scene playing out. You can play (watch) the scene fully on my Unity showcase website which you can find on my Artstation website.